Druids

A type of mage experienced with nature magic. Druids have many different abilities, including control over plantlife, control over wildlife, control over the elements, animal shape shifting, and healing abilities. Druids are most often humans, wood elves, ahool, halflings, or mervetho. Druids of the other races are uncommon, and high elves and skullmen cannot become druids. Druids are given their powers through a primal force called the Diremind. The Diremind is a store of power, somewhat-sentient store of magical power with no physical form. The Diremind gets more power through the expansion of nature. Druids have the ability to tap into the Diremind, and harness its power. Repeated use of the Diremind can magically alter one's appearance, giving them claws, horns, or fur like animals, and their mind, making them more savage and wild. Another disadvantage of using the Diremind is that it forcefully stops its users from using metal armor and shields.

Druids in Souldiamond act as defenders of the wild, with the goal of expanding the Diremind. They usually go about this in two ways; either exploring the world and protecting nature when they get a chance, or choosing a certain area to protect as their territory. The explorer druids tend to be experienced fighters and shapeshifters, and are often expert swordsmen. Territorial druids tend to make small cottages in the area. These cottages are often somehow enchanted to move, so that the druids may patrol their territory. These enhancements can include legs attached to the hut, the hut being built into a large shelled animal like a turtle or a snail, a flight enchantment, or something similar. These druids specialise in nature magic specific to their territory.